Since the start of the covid pandemic, teachers all over the world have used innovative ways to engage their students in online learning. If you’d like to learn more about what ThingLink can offer to your school, you can schedule an online meeting with one of our product experts below. This left us haphazardly scanning for blacklight discoveries until the final moments of the game.How do you ensure students stay focussed in the wide world of online learning? Virtual ThingLink escape games like this atmospheric example are simple to create – and keep classes on task! K12 teachers in Kuwait created a spooky and spectacular interactive digital escape rooms in ThingLink to bring a learning topic to life. The relevant puzzle was solvable without it, and the highlighted portions didn’t show up well in the dim but not-too-dim lighting. ➖ We never used the blacklight we were given at the beginning of the experience. ➖ The final act was disappointing, with anticlimactic puzzles and some inexplicable décor held together with tape. ➕ The room used some common puzzling tricks in standard but fair ways, offering an entertaining introduction to newer players who haven’t seen them before. We appreciated the loose pages found throughout the space and wished more had been separated. Some puzzles required connecting disparate pages throughout the runbook, making puzzling tedious for even a single player, let alone multiple players. ➖ Part of the game relied on a dense runbook. These were each positioned well within the game’s pacing. ➕ Two multi-layered puzzles required several connections and felt satisfying to complete. Also, there were multiple digital keypads, which felt starkly out of place in an ancient environment. Taller players were frustrated by a conspicuous hanging bucket that they were forbidden to touch until a designated time, defying how they would naturally approach a space like this. ➖ Some game components blatantly broke the immersive experience. ➕ Some puzzles spanned multiple spaces, providing simple but fun opportunities for collaborative discoveries. ➕ The puzzles flowed smoothly and covered a wide range of difficulty. Puzzles involved observing, making connections, and decoding. GameplayĮscapology’s Lost City was a standard escape room with a moderate level of difficulty. The individual components always felt at home within the theme, but narratively unrelated to each other. We were clearly in a “jungle temple,” but I couldn’t otherwise define the spaces we visited. We found ourselves sealed in a stone-like room filled with vine-like plants, a face-like wall, some escape-room-like objects, and a bucket. We had to find the explorer’s journal, grab the treasure, and scram before getting trapped forever. In search of exquisite treasure, we had followed the footsteps of a long-dead explorer into the temple of the Lost City.
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